The Xbox 360 is a gaming console that was released in 2005 and quickly became a popular choice among gamers. One of the key components that made the Xbox 360 stand out was its powerful Graphics Processing Unit (GPU). In this article, we’ll explore what makes the Xbox 360 GPU so impressive and why it was a game-changer in the console gaming world.
Custom-Built ATI GPU
The Xbox 360 features a custom-built 500-MHz ATI Graphics Processor card with 10 MB of embedded DRAM (eDRAM). This GPU was designed specifically for the Xbox 360 and was not available in any other consumer electronics at the time. The eDRAM allowed for faster data transfer between the GPU and the system memory, resulting in improved performance and reduced latency.
Unified Shader Architecture
The Xbox 360 GPU utilizes a unified shader architecture, which means that each pipeline is capable of running either pixel or vertex shaders. This flexibility allows the GPU to allocate resources more efficiently, depending on the demands of the game or application. The GPU has 48 floating-point vector processors divided into three dynamically scheduled SIMD groups of 16 processors each.
High Performance and Efficiency
The Xbox 360 GPU delivers impressive performance numbers, with a peak vertex count of 6.0 GVertices/s and a peak polygon count of 500 million triangles per second. It can also perform up to 240.0 GFLOPS of floating-point operations and has a peak texel fillrate of 8.0 GTexel/s and a peak pixel fillrate of 4.0 GPixel/s without multi-sample anti-aliasing (MSAA).
The GPU’s efficiency is further enhanced by its support for hardware tessellation and predicated tiling, which allow for more detailed and complex environments in games. The GPU also supports various filtering techniques, such as bilinear, trilinear, and anisotropic filtering, to ensure high-quality visuals.
Cooling and Power Efficiency
To keep the GPU and CPU cool, the Xbox 360 uses a pair of 60 mm exhaust fans and heatpipe technology in the heatsinks. This cooling system ensures that the console can operate at its full potential without overheating. The GPU’s power draw is rated at 203 W maximum for the original Xbox 360 models and as low as 120 W for later revisions, demonstrating the console’s power efficiency.